A production pipeline is a Workflows graph designed on purpose: every node single-purpose, every input swappable, the whole thing legible to a teammate who has never seen it.
Design rules
One job per node — a node that generates and upscales cannot be debugged.
Inputs at the edge: the things that change per run (reference photo, copy, SKU) enter through input nodes only.
Templates inside: locked prompts live in the graph, not in anyone’s chat history.
The three graphs every team ends up with
Product: reference truth → scene → angle batch → upscale → export.
Ad: brief fields → structured prompt → model variants → captions.
Film: storyboard frames → image-to-video per shot → sequence export.

If swapping one input node re-runs the whole deliverable, the graph is designed. If it needs a human ritual, it is a demo.